Vector Field Processing
In this post, I explain different ways to design and create vector fields on discrete surfaces in Libigl.
Least Square Conformal Mapping
In this post, I explain how to calculate least square conformal mappings of discrete surfaces.
Cross-Country-Skiing in Virtual-Reality
In this post, I explain how I implemented a Locomotion technique for a virtual reality application in Unity for an Oculus Quest.
Make It Stand - Balancing 3D-Shapes
In this post, I explain how we created software that generates a tilted 3D shape in a stable standing pose that can then be printed by a 3D printer.
Contactless Heart Rate Measurement
In this post, I explain how we created software that can determine the heart rate from a video capture of the face.
Construction of Theta-Sections of higher
degree line bundles over a torus.
In this bachelor thesis we explain the derivation of Theta Sections with modern differential geometric tools.