Reflection on the locomotion technique

In this post I will summarize the work on the virtual reality project and reflect a bit what I experienced in the implementation process. First of all I should point out that unity is an extremely powerful platform and is easy to use, when having some programming experience. All these things like collision, drag and mass otherwise would be difficult to implement.

Evaluation of the Ski-locomotion

This post presents an evaluation of the implementation of my implemented locomotion technique in the VR parcours, which was done in form of cross country skiing.

Sutherlands vision of the Ultimate display and the Reality-Virtuality Continuum

Who knows whether we are not all the time already in some kind of ultimate display….

In 1994 Paul Milgram published with a work, where he introduced the idea of a Reality-Virtuality Continuum. You can think of it in the following way: With the rise of technology, like smartphones or in general some Silicon Valley Hardware device, the line between what is reality and what is virtual becomes more and more unclear.